Dungeons and Dragons : Raleria

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Class Skills
Wed Feb 27, 2008 4:13 am by Admin
- Class Skills -
Barbarian - The barbarian’s class skills (and the key ability for each skill) are
Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha),
Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Bard - The bard’s class skills (and the key ability for each skill) are Appraise
(Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con),
Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha),
Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump
(Str), Knowledge (all skills, taken individually) (Int), Listen (Wis),
Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive
(Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int),
Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

Cleric - The cleric’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis),
Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge
(religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and
Spellcraft (Int). See Chapter 4: Skills for skill descriptions.
Domains and Class Skills: A cleric who chooses the Animal
or Plant domain adds Knowledge (nature) (Int) to the cleric class
skills listed above. A cleric who chooses the Knowledge domain
adds all Knowledge (Int) skills to the list.
A cleric who chooses the Travel domain
adds Survival (Wis) to the list. A cleric who
chooses the Trickery domain adds Bluff
(Cha), Disguise (Cha), and Hide (Dex) to the
list. See Deity, Domains, and Domain Spells,
below, for more information.

Druid - The druid’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int),
Diplomacy (Cha), Handle Animal
(Cha), Heal (Wis), Knowledge
(nature) (Int), Listen (Wis),
Profession (Wis), Ride (Dex), Spellcraft
(Int), Spot (Wis), Survival (Wis), and Swim
(Str).

Fighter - The fighter’s class skills (and
the key ability for each skill)
are Climb (Str), Craft (Int),
Handle Animal (Cha),
Intimidate (Cha), Jump (Str),
Ride (Dex), and Swim (Str).

Monk - The monk’s class skills (and the key ability for each skill) are Balance
(Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy
(Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge
(arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move
Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis),
Spot (Wis), Swim (Str), and Tumble (Dex).

Paladin - The paladin’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal
(Cha), Heal (Wis), Knowledge (nobility and royalty) (Int),
Knowledge (religion) (Int), Profession (Wis), Ride (Dex), and Sense
Motive (Wis).

Ranger - The ranger’s class skills (and the key ability for each skill) are Climb
(Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal
(Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int),
Knowledge (geography) (Int), Knowledge (nature) (Int), Listen
(Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search
(Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Rogue - The rogue’s class skills (and the key ability for each skill) are
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft
(Int), Decipher Script (Int), Diplomacy (Cha), Disable
Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery
(Int), Gather Information (Cha), Hide (Dex), Intimidate
(Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis),
Move Silently (Dex), Open Lock (Dex), Perform (Cha),
Profession (Wis), Search (Int), Sense Motive (Wis),
Sleight of Hand (Dex), Spot (Wis), Swim (Str),
Tumble (Dex), Use Magic Device (Cha), and
Use Rope (Dex).

Sorcerer - The sorcerer’s class skills (and the key ability for each skill) are Bluff
(Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int),
Profession (Wis), and Spellcraft (Int).

Wizard - The wizard’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge
(all skills, taken individually) (Int), Profession (Wis), and Spellcraft
(Int).

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